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Answer by Lanre

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from the code I can see that you want to shoot every 10 seconds with range <= 10 as the condition. Instead of using extra memory making canShoot booleans, just do var range : int; var ReloadTime : float = 10; InvokeRepeating ("Shoot", 0, ReloadTime ); // Reload time should be 10, that's a long time though function Update() { //whatever range caluclation you're performing //I advise you use Vector3.sqrMagnitude instead of Vector3.Distance because the latter is more expensive //I put range in Awake so that Shoot() can access it } function Shoot () : void { if (range <=10) { Instantiate(bullet, transform.position, Quaternion.identity); } else {return;} }

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